Defense

A monster's Defense determines how likely a monster is to hit another monster, the higher the monster's defense, the better chance it has to dodge incoming attacks. Defense ranges from 1 to 10, with 10 being the highest defense possible.

Defense does not work against item-based attacks.

Class advantages do effect the likelihood that an attack will miss. A level 10 with no advantage or disadvantage will be hit 50% of the time, however, a level 7 with a class advantage will have the same dodge percent.

A monster with 1 defense and a class disadvantage is not capable of dodging an attack.