Hit Points

Hit Points (or HP) is how much damage a monster can take before being knocked out in battle. Once a monster's HP hits 0, it can no longer fight until it has been healed with a healing barcode.

A monster's HP reads X/Y with Y being the maximum possible Hit Points and X being current Hit Points.

Potion (+20), Potion (+10), and using a healing barcode are the only ways to recover HP.

Note: Potions can only be used in battle.

When a battle is won each monster on the team, even when knocked out, gains one maximum HP. This does not increase their current hit points, so even if a monster does not take damage, it will still need to be healed 1 HP after battle.

The maximum HP possible for any monster is 99, if a monster goes into a battle with 99 HP and wins, it will not gain the +1 HP bonus after it ends.

Experience points do not control level up as would be expected, instead monsters go from level 1 to 2 when they reach 31 HP and from level 2 to 3 when they reach 70 HP.